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B-17:QotS - Virtual Bombardment Groups

Rules and Varients I'm working on.

As with most gamers I know, I always know better than the game designers and have to tinker with the rules. No, I don't know better but love to tweak or add to my gaming experience. Please feel free to use or comment on my armature attempt at writing rules.

CREW MEMBERS DEMOGRAPHICS

by Jim Pink

Roll 2d6 and 1d6 per crewmen:
..2__Middle Atlantic (DE, MD, NJ, NY, PA, VA)
..3__New England (CT, MA, ME, NH, RI, VT)
..4__Northwest (ID, MT, NV, OR, WA, WI)
..5__Southeast (AL, FL, GA, MS, NC, SC)
..6__New England (CT, MA, ME, NH, RI, VT)
..7__Middle Atlantic (DE, MD, NJ, NY, PA, VA)
..8__Great Lakes (IL, IN, MI, MN, OH, WI)
..9__South Central (AR, KY, LA, MO, TN, WV)
..10_Plains (IA, KS, NB, ND, OK, SD)
..11_Southwest (AZ, CA, CO, NM, TX, UT)
..12_Southwest (AZ, CA, CO, NM, TX, UT)

TABLE BL-6 HEROS

by Jim Pink & George Martin.
A big THANK YOU must go out to George for his suggestions, organization and laying out of my idea.

Roll 2D every turn for each Seriously Wounded crewmember.

2D6 ROLL RESULT EFFECT
2 --- DOW Crewmember has died of his wounds.
3 --- Incapacitated Crewmember is incapacitated by his
wounds. You may not roll for this crewmember again for the rest of the mission. (a)
4 to 10 --- Remains Unconscious No effect. Roll again next turn.
11 --- Regains Consciousness Crewmember regains consciousness. Roll 1D: 1 4 = Crewmember may perform assigned duties for this turn only and then is incapacitated, you may not roll for this crewmember again for the rest of the mission (a) (b); 5 6 =
Crewmember may perform assigned duties for this turn (b)
12 --- Regains Consciousness Crewmember may perform assigned
duties for this turn (b)


+1 if a crewmember in the same compartment as the seriously wounded man/men has Basic Medical Training skill.
-1 if the seriously wounded crewmember is alone in a compartment or the other crewmembers in the compartment are also seriously wounded.
-1 if the seriously wounded crewmember has previously regained consciousness on the mission.

Notes:
a) After the mission uses a +1 modifier when determining recovery on Table Bl-4 (b).
b) The crewmember may perform assigned duties with the following modifiers:

__i) All shots on enemy fighters will only hit on a 6. Ace bonus still applies.
__ii) If the crewmember is the Pilot or Co-Pilot attempting to land the B-17,landing rolls on Table G-9 or G-10 -7.
__iii) If the crewmember is the Bombardier on the Bomb Run, Bomb Run rolls on Table O-6 -2.
__iv) If the crewmember is the Navigator and B-17 is Out of Formation, Roll 1D: 1 5 = Lost, normal rules apply; 6 = Not Lost, spend only one turn in this zone.

b17-square_d_line_art.gif

Avalon Hill's Rule Sets

Avalon Hills B-17:QotS Core Rules

Errata to Rules (General Vol 20, No. 6)

B17C, E & G Variants (General Vol 20,No 6)

15th Air Force Variant, (General Vol 23, No. 1)

Expanded Target List (General Vol 23,No 5)

Theater Modifications (General Vol 24, No. 6)

----------------- House Rules ------------------

JG 26 variant (by Bruce Peckham)

Fighter Appearance Variant (by Bruce Peckham)

German Jets (by UNKNOWN)

Wound Location table (by Bruce Peckham)

B-24 Variant ("The Boardgamer" by Tom Cundiff)

Smashers (by Bruce Peckham)

Take-off,pathfinders and going around again (by Shawn Rife)

Damage Point System (by Bruce Peckham)

Jasta 6 was established in 1992.
Web site established in 2004.
A Jasta 6 Publication, Copyright © 2004,2005,2006,2007,2008 James Pink. All Rights Reserved
"B-17 Queen of the Skies", published by Avalon Hill. Avalon Hill is owned by Hasbro.